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Half Life SDK |
Moderators: VampeD, Dr Bombay, kilalot, NavtivsMaximvs, spooky, Twist, Tater, SWATdRoNeD, Hoo_man, DACMDR, worldspawn, CrunchyFrog, ACP_Paddy, [u][A]-Soilwork, test, Cutlass, Tank, Goser, RocketGriffin, Charlie_Sheen, root
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InternetMonster |
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Internet_Monster![]() ![]() ![]() Registered Member #982 Joined: Wed Feb 06 2013, 01:56AMLocation: Kansas City, USA Posts: 553 | I have been trying to get HL SDK\ Valve Hammer Editor to create Half Life maps to work for a very long time but have failed to get a map to load. I'v followed the steps in the user guide and watched many youtube videos but nothing works. This isn't for HL2 or CSS, just plain old Half Life. I add all the necessary files in to the correct places in options\configure but when I run the map, it just loads Half Life and does nothing. Does anybody know how to use the Half Life SDK\ Valve Hammer Editor? I would really appreciate some help. | ||
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InternetMonster |
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Internet_Monster![]() ![]() ![]() Registered Member #982 Joined: Wed Feb 06 2013, 01:56AMLocation: Kansas City, USA Posts: 553 | I think its not compiling. These are using the default compiling material.. ** Executing... ** Command: Change Directory ** Parameters: "E:\Steam\steamapps\common\Half-Life" ** Executing... ** Command: E:\Steam\steamapps\common\Half-Life SDK\Map Tools\qcsg.exe ** Parameters: "e:\steam\steamapps\common\half-life\valve\maps\davidmaptest1" qcsg.exe v2.8 (Oct 25 2000) ---- qcsg ---- ************ ERROR ************ usage: qcsg [-nowadtextures] [-wadinclude ** Executing... ** Command: E:\Steam\steamapps\common\Half-Life SDK\Map Tools\qbsp2.exe ** Parameters: "e:\steam\steamapps\common\half-life\valve\maps\davidmaptest1" qbsp2.exe v2.2 (Dec 28 1998) ---- qbsp2 ---- ************ ERROR ************ usage: qbsp [-draw] [-leakonly] [-noclip] [-nofill] [-nogfx] [-notjunc] [-proj name] [-subdivide size] [-threads n] [-v] [-watervis] sourcefile ** Executing... ** Command: E:\Steam\steamapps\common\Half-Life SDK\Map Tools\vis.exe ** Parameters: "e:\steam\steamapps\common\half-life\valve\maps\davidmaptest1" vis.exe v1.3 (Dec 30 1998) ---- vis ---- ************ ERROR ************ usage: vis [-threads #] [-level 0-4] [-fast] [-v] bspfile ** Executing... ** Command: E:\Steam\steamapps\common\Half-Life SDK\Map Tools\qrad.exe ** Parameters: "e:\steam\steamapps\common\half-life\valve\maps\davidmaptest1" qrad.exe v 1.5 (Apr 6 2000) ----- Radiosity ---- 4 threads ************ ERROR ************ usage: qrad [-dump] [-inc] [-bounce n] [-threads n] [-verbose] [-terse] [-chop n] [-maxchop n] [-scale n] [-ambient red green blue] [-proj file] [-maxlight n] [-threads n] [-lights file] [-gamma n] [-dlight n] [-extra] [-smooth n] [-coring n] [-notexscale] bspfile ** Executing... ** Command: Copy File ** Parameters: "e:\steam\steamapps\common\half-life\valve\maps\davidmaptest1.bsp" "E:\Steam\steamapps\common\Half-Life\valve\maps\davidmaptest1.bsp" ** Executing... ** Command: Copy File ** Parameters: "e:\steam\steamapps\common\half-life\valve\maps\davidmaptest1.pts" "E:\Steam\steamapps\common\Half-Life\valve\maps\davidmaptest1.pts" ** Executing... ** Command: E:\Steam\steamapps\common\Half-Life\hl.exe ** Parameters: +map "davidmaptest1" -dev -console | ||
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InternetMonster |
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Internet_Monster![]() ![]() ![]() Registered Member #982 Joined: Wed Feb 06 2013, 01:56AMLocation: Kansas City, USA Posts: 553 | It also fails to compile when I use the zhlt compilers.. ** Executing... ** Command: Change Directory ** Parameters: "E:\Steam\steamapps\common\Half-Life" ** Executing... ** Command: E:\Steam\steamapps\common\Half-Life SDK\Map Tools\hlcsg.exe ** Parameters: "e:\steam\steamapps\common\half-life\valve\maps\davidmaptest1" Unknown option "Tools\hlcsg.exe" hlcsg 3.4 SSE 2 V2.0 (Mar 29 2009) Zoner's Half-Life Compilation Tools -- Custom Build Based on code modifications by Sean 'Zoner' Cavanaugh Based on Valve's version, modified with permission. Submit detailed bug reports to (amckern@yahoo.com) -= hlcsg Options =- -nowadtextures : include all used textures into bsp -wadinclude file : place textures used from wad specified into bsp -noclip : don't create clipping hull -noclipeconomy : turn clipnode economy mode off -cliptype value : set to smallest, normalized, simple, precise, or legacy (default) -nullfile file : specify list of entities to retexture with NULL -onlyents : do an entity update from .map to .bsp -noskyclip : disable automatic clipping of SKY brushes -tiny # : minmum brush face surface area before it is discarded -brushunion # : threshold to warn about overlapping brushes -hullfile file : Reads in custom collision hull dimensions -texdata # : Alter maximum texture memory limit (in kb) -lightdata # : Alter maximum lighting memory limit (in kb) -chart : display bsp statitics -low | -high : run program an altered priority level -nolog : don't generate the compile logfiles -threads # : manually specify the number of threads to run -estimate : display estimated time during compile -verbose : compile with verbose messages -noinfo : Do not show tool configuration information -nonulltex : Turns off null texture stripping -dev # : compile with developer message -wadconfig name : Specify a configuration to use from wad.cfg -wadcfgfile path : Manually specify a path to the wad.cfg file -wadautodetect : Force auto-detection of wadfiles mapfile : The mapfile to compile ** Executing... ** Command: E:\Steam\steamapps\common\Half-Life SDK\Map Tools\hlbsp.exe ** Parameters: "e:\steam\steamapps\common\half-life\valve\maps\davidmaptest1" Unknown option "Tools\hlbsp.exe" hlbsp 3.4 SSE 2 V2.0 (Mar 29 2009) Zoner's Half-Life Compilation Tools -- Custom Build Based on code modifications by Sean 'Zoner' Cavanaugh Based on Valve's version, modified with permission. Submit detailed bug reports to (amckern@yahoo.com) -= hlbsp Options =- -leakonly : Run BSP only enough to check for LEAKs -subdivide # : Sets the face subdivide size -maxnodesize # : Sets the maximum portal node size -notjunc : Don't break edges on t-junctions (not for final runs) -noclip : Don't process the clipping hull (not for final runs) -nofill : Don't fill outside (will mask LEAKs) (not for final runs) -noopt : Don't optimize planes on BSP write (not for final runs) -texdata # : Alter maximum texture memory limit (in kb) -lightdata # : Alter maximum lighting memory limit (in kb) -chart : display bsp statitics -low | -high : run program an altered priority level -nolog : don't generate the compile logfiles -threads # : manually specify the number of threads to run -estimate : display estimated time during compile -nonulltex : Don't strip NULL faces -verbose : compile with verbose messages -noinfo : Do not show tool configuration information -dev # : compile with developer message mapfile : The mapfile to compile ** Executing... ** Command: E:\Steam\steamapps\common\Half-Life SDK\Map Tools\hlvis.exe ** Parameters: "e:\steam\steamapps\common\half-life\valve\maps\davidmaptest1" Unknown option "Tools\hlvis.exe" hlvis 3.4 SSE 2 V2.0 (Mar 29 2009) Zoner's Half-Life Compilation Tools -- Custom Build Based on code modifications by Sean 'Zoner' Cavanaugh Based on Valve's version, modified with permission. Submit detailed bug reports to (amckern@yahoo.com) -= hlvis Options =- -full : Full vis -fast : Fast vis -texdata # : Alter maximum texture memory limit (in kb) -lightdata # : Alter maximum texture memory limit (in kb) -chart : display bsp statitics -low | -high : run program an altered priority level -nolog : don't generate the compile logfiles -threads # : manually specify the number of threads to run -estimate : display estimated time during compile -maxdistance # : Alter the maximum distance for visibility -verbose : compile with verbose messages -noinfo : Do not show tool configuration information -dev # : compile with developer message mapfile : The mapfile to compile ** Executing... ** Command: E:\Steam\steamapps\common\Half-Life SDK\Map Tools\hlrad.exe ** Parameters: "e:\steam\steamapps\common\half-life\valve\maps\davidmaptest1" Unknown option "Tools\hlrad.exe" hlrad 3.4 SSE 2 V2.0 (Mar 29 2009) Zoner's Half-Life Compilation Tools -- Custom Build Based on code modifications by Sean 'Zoner' Cavanaugh Based on Valve's version, modified with permission. Submit detailed bug reports to (amckern@yahoo.com) -= hlrad Options =- -sparse : Enable low memory vismatrix algorithm -nomatrix : Disable usage of vismatrix entirely -extra : Improve lighting quality by doing 9 point oversampling -bounce # : Set number of radiosity bounces -ambient r g b : Set ambient world light (0.0 to 1.0, r g b) -maxlight # : Set maximum light intensity value -circus : Enable 'circus' mode for locating unlit lightmaps -nopaque : Disable the opaque zhlt_lightflags for this compile -smooth # : Set smoothing threshold for blending (in degrees) -chop # : Set radiosity patch size for normal textures -texchop # : Set radiosity patch size for texture light faces -notexscale # : Do not scale radiosity patches with texture scale -coring # : Set lighting threshold before blackness -dlight # : Set direct lighting threshold -nolerp : Disable radiosity interpolation, nearest point instead -fade # : Set global fade (larger values = shorter lights) -falloff # : Set global falloff mode (1 = inv linear, 2 = inv square) -scale # : Set global light scaling value -gamma # : Set global gamma value -sky # : Set ambient sunlight contribution in the shade outside -lights file : Manually specify a lights.rad file to use -noskyfix : Disable light_environment being global -incremental : Use or create an incremental transfer list file -dump : Dumps light patches to a file for hlrad debugging info -texdata # : Alter maximum texture memory limit (in kb) -lightdata # : Alter maximum lighting memory limit (in kb) -chart : display bsp statitics -low | -high : run program an altered priority level -nolog : Do not generate the compile logfiles -threads # : manually specify the number of threads to run -estimate : display estimated time during compile -verbose : compile with verbose messages -noinfo : Do not show tool configuration information -dev # : compile with developer message -colourgamma r g b : Sets different gamma values for r, g, b -colourscale r g b : Sets different lightscale values for r, g ,b -colourjitter r g b : Adds noise, independent colours, for dithering -jitter r g b : Adds noise, monochromatic, for dithering -nodiffuse : Disables light_environment diffuse hack -nospotpoints : Disables light_spot spherical point sources -softlight r g b d : Scaling values for backwards-light hack -customshadowwithbounce : Enables custom shadows with bounce light -rgbtransfers : Enables RGB Transfers (for custom shadows) mapfile : The mapfile to compile ** Executing... ** Command: Copy File ** Parameters: "e:\steam\steamapps\common\half-life\valve\maps\davidmaptest1.bsp" "E:\Steam\steamapps\common\Half-Life\valve\maps\davidmaptest1.bsp" ** Executing... ** Command: Copy File ** Parameters: "e:\steam\steamapps\common\half-life\valve\maps\davidmaptest1.pts" "E:\Steam\steamapps\common\Half-Life\valve\maps\davidmaptest1.pts" ** Executing... ** Command: E:\Steam\steamapps\common\Half-Life\hl.exe ** Parameters: +map "davidmaptest1" -dev -console | ||
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Hey all, hope to see you guys on Source/GO sometime soon! I miss you guys
my steam is capsar273, just look for the ghost!

16 Dec : 06:04
added a CSGO Server 69.58.2.251:27016 UA-Clan.com | Casual | Tell me what it needs and if you have admin.
12 Dec : 00:41
Hey all, long time no see. I'm trying to add the main server but it isnt doing anything
01 Dec : 03:10
If you ain't my friend on Steam then I don't know you (https://steamcommunity.com/id/benetelrae). Fire that bad boy up and we'll hit up some CSGO MM or oldschool Source or Surf maps. Legoo! Miss you beauts. FUCK THE HABS
21 Feb : 03:33
Hey VampeD, do you have or have you thought about making a Discord for UA? Otherwise I have one that everyone is welcome to use.
30 Aug : 12:20
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